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authorKelebek1 <eeeedddccc@hotmail.co.uk>2023-09-28 22:16:49 +0200
committerKelebek1 <eeeedddccc@hotmail.co.uk>2023-09-28 22:19:51 +0200
commit1a246bf135d5791edf019c4a69871ec0545a8d1f (patch)
treeb21883c9cafed67175d39552f1cd871d60421600
parentMerge pull request #11542 from t895/touch-offset-fix (diff)
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-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp4
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp3
2 files changed, 5 insertions, 2 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index 1032c9d12..182057575 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -609,6 +609,8 @@ void BlitImageHelper::ClearDepthStencil(const Framebuffer* dst_framebuffer, bool
const VkPipelineLayout layout = *clear_color_pipeline_layout;
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([pipeline, layout, clear_depth, dst_region](vk::CommandBuffer cmdbuf) {
+ constexpr std::array blend_constants{0.0f, 0.0f, 0.0f, 0.0f};
+ cmdbuf.SetBlendConstants(blend_constants.data());
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
BindBlitState(cmdbuf, dst_region);
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_depth);
@@ -865,7 +867,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
- .depthTestEnable = VK_FALSE,
+ .depthTestEnable = key.depth_clear,
.depthWriteEnable = key.depth_clear,
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
.depthBoundsTestEnable = VK_FALSE,
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 01e76a82c..2fbfc14cc 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -429,7 +429,8 @@ void RasterizerVulkan::Clear(u32 layer_count) {
return;
}
- if (use_stencil && regs.stencil_front_mask != 0xFF && regs.stencil_front_mask != 0) {
+ if (use_stencil && framebuffer->HasAspectStencilBit() && regs.stencil_front_mask != 0xFF &&
+ regs.stencil_front_mask != 0) {
Region2D dst_region = {
Offset2D{.x = clear_rect.rect.offset.x, .y = clear_rect.rect.offset.y},
Offset2D{.x = clear_rect.rect.offset.x + static_cast<s32>(clear_rect.rect.extent.width),